Bet you didn’t see that coming.
A few minor updates, I’ve added tax-rates affecting happiness, as well as I added population density having an effect a while back.
I spent all day today working. Not just on the website, but first I had to do quite a bit of yardwork >:/
Anyway, I had been planning a major overhaul of the game, so I did it. I just took Pixel Nations off maintenance, and the whole new system has been revealed to the public. Although I had to do a game reset, I think it will be worth it. I imagine there’ll probably be a few bugs that need to be fixed yet, likely with the war system, but I’ll have to deal with them later. I am tired.
I also recorded a video for the homepage to replace the slideshow. Makes Pixel Nations a little more unique, and I thought the video turned out quite well.
Anywho, that’s my little update for tonight. Oh sweet soft bed, I’ve missed you!
So yesterday it would appear we’ve gotten a whole new influx of players, mainly from another nation sim game, Project Terra. At first there were many trolls, accusing me of ripping of their game. However, I must state, that when I started Pixel Nations it was as a project to help get me ready for a school web-design competition (which I took 1 first place in!) and I didn’t even know about Project-Terra at the time. I’ve been trying to make a similar game for years, but it wasn’t until this latest attempt (Pixel Nations) that I’ve at least somewhat succeeded.
Many say that Pixel Nations looks just like Project Terra. Let’s be honest, when I found out about Project Terra, I checked it out a little bit. I liked the slideshow on their homepage, so I made one for myself. I also like how their registration page looked, so I made a similar one. But that’s it, everything else I’ve made independently, and that’s the way it’s staying. I’ve got plenty of ideas to keep the game’s development moving forward.
Anyway, just thought I’d clear up some confusion for those willing to read.
Recently I’ve been trying (and with some success) to get more people playing Pixel Nations, as well as more alliances. The thing about players and alliances is that if you have a good community, it adds a whole new element to the game. A dynamic element, that is community driven and makes the game that much more fun. I’m really hoping some big alliances will get established soon, because that only means there will be more players and more alliances and so forth, I’d call it something like a snowball effect. I’m really proud of how far the game has come, and I’m really hoping it keeps getting better :)
After staying up till 1:30 last night and then working till about 3 in the afternoon today, I was able to finish adding Marvels to the game! Well, mostly. The only marvel I haven’t added yet is the moon colony, but I’ll get around to that sometime in the near future. Anyway, I feel pretty accomplished, hopefully we can get some more players! The game has been pretty stagnant the last week or so (probably my fault, I created an issue where nobody could register *doh!*) but I’m hoping to see more new nations soon.
I’m planning on adding Marvels real soon, and so far this is what I’ve come up with for how it’ll go. As you can see, the Marvels without any arrows drawn to them will be initially available for purchase. Some marvels require another or more marvels to be already built before they can be subsequently built. It’s something like a tech tree, and it makes it easy for me to know what needs what. Just thought I’d share :)
I haven’t really added anything new lately, and I thought I owed you guys an explanation. A player recently brought to my attention some security issues that I’ve been working on getting patched up. Of course, all the information is safe, the only issues were small involving the forms. Not that I really hold any personal information anyway, besides maybe e-mail addresses. Passwords are all safely encrypted so even I do not know them.
Anywho, that’s why I haven’t gotten around to adding anything lately. The top things on my to-do list at the moment are Marvels and sending money to other players, so expect those features soon!
Since I’ve been working on Pixel Nations, it’s become apparent to me that making games is something that I truly enjoy. I’d love to do it for a living, and that’s why monetizing Pixel Nations and anything else in important to me because it gives me a source of income for doing something I love.
With that being said, I’ve been thinking about moving on in the game developing world once I finish Pixel Nations. I’m thinking my next project will be more and less ambitious, I’m thinking about an RPG game for the PC with simple enough graphics, which will be challenging enough on it own. I’m not planning on doing anything massively multiplayer with it like I have been and am doing with Pixel Nations. I’m not sure what I’ll use to create it, or what programming language, it’ll all be a learning experience for me (just as Pixel Nations is/was). Anywho, I’ve just been thinking about it and thought I’d blog about it a little bit. Maybe give you guys something to look forward to ;)